Paradise Found Terraform a planet. If a site is created this way, the chance to find the next one for this empire is reduced to 0. Those who use Ancient Caches of Technology, what is your preferred one-size-fits-all fleet? Game Mod Just curious. *. This tiny cube fits snugly. Psionic Shields are better than Dark Matter Deflectors, by about 28% or so in terms of capacity (9:7). Robots don't need food or consumer goods. It'd take you a fair few playtroughs to find all of the possible goodies though. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s. Solid early pick, the increased xp gain can help you field more leaders over the cap as it offsets the learning penalties. And there's a new shield-alternative, the Ancient Suspension Field. Thing is, refineries are a kinda crappy building, since they produce so few jobs for the slot. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. 88 Badges. InvisibleBison Field Marshal. HappySack May 30, 2022 @ 7:34am. With the 2. They may be positive, negative or mixed, identified by the color of the modifier's border. Shields in stellaris can even regen in combat as long as the particular ship using them isnt shot at for awhile, which admittedly is fairly uncommon but it. They still aren't good - DPs scale with tech but so do normal combat modules, and DPs are never actually durable - but it's a huge difference to have +30% damage and durability on your DPs because you. Apocalypse is good for spicing up the mid-game with Marauders and adding in Titans to late-game warfare. Vulnerable to kinetic weapons. A) espionage will be overpowered and a huge pain for the receiving end. Last edited on 5 June 2019, at 17:32. a somewhat different economy: minor artifacts are now a major resource for building ancient empire origin ships,. If I'm running at least two high-level shield modules on the corvettes I might put on the shield capacitor, but it's generally not worth mounting on corvettes in terms of power cost : reward ratio. Having two titans in this fleet or in one engagement makes you likely to dominate. Ignored by far more weapon types. Universal Transactions The only Megacorp-only Ascension Perk, this one doesn't need much of an explanation. 5. IMO they are never something to be blanket built only purpose built. It's also worth mentioning that putting Devastator and Neutron torps on large ships cause those ships to become medium-range specialized, and Unbidden are absolutely terrifying in medium-short range because of their 100% ignoring weapons. Whether it's the first thing you should build or not depends on the priorities of your empire. ) EldritchX78 Aristocratic Elite • 6 mo. Stellaris Wiki Active Wikis. About This Content. 930. ago. #1. The Archaeo-engineers AP also gives bonuses to the Ancient Suspension Field (+60% shield, putting them on par with Hyper-Shields, but on lower power consumption) and to Pulse Armor (+100% shield, putting them on par with Shield rather than deflectors, but on deflectors power consumption). So in average the same amount of shield or armor will least half as much time as the hull. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. So in what instances are Psi and Bio. 2%. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. For instance, Ancient Web Slingers are just a straight upgrade on Guardian Point Defense, but a single Carrier Battleship fleet will cost 672 minor relics to use two web. 9. My take (I am prepared to be corrected) is that the the ancient suspension field is very worth it, if you can afford the components, and probably worth taking the archaeotech ascension perk for. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Just made a corvette missing 150 shields from the bonuses but it's. Think of them as roads or railways, they all need to be connected together to work so don't waste resources putting them in places you'll never frequent. In Stellaris, one can benefit from this for quicker achievement of the following: unlocking pre-requisites for various Ascension Perks. Considering you can specialize it in food and CGs without taking a penalty its a rather nice modifier. A year ago, there was a contest to make archaeology event mod in my community. 4 items. Factions could plop down an Issue about "saving our people" or "reclaiming world X" as a point of pride, which means the entire empire would suffer a. . Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Bonus is that you get +10% resource output and -10% housing needs. The new Ancient Relics story pack added excavations. The story packs are good. Store: Story pack. I'm not a fan of this new type of ship parameter. Also adds passive repairs and minor amounts of armour hardening. Skip to content. #5. The shields make sure my ships dont get chipped down with multiple fights and the extra hull really is worth it if you meet a equivalent-strength fleet. Legacy Wikis. Stellaris Wiki Active Wikis. No I do not see a stellaris 2 happening for at least another 5-6 years. Particular_Jicama_97. So if you got shield hardener, then 25% is dealt to shield. BETA: Shield Hardening. A large dark matter shield component costs 1 dark matter, a large psionic shield costs 0. . We will need 75 amenities (assuming no upkeep modifiers), so we have [75 - 8 from planetary capital - 60 from clerks - 9 from admins - 4 from merchant] = 6 extra amenities to work with. 0 Beta] Shields on Starbases. I prefer armor Regen and have a slight armor favoritism. In Stellaris, if you lose the fight for the system, thats generally all that matter. Cost more. 2019-06-04 / 2. ability to gain access to a new megastructure: Ancient Megaforge 12. This is the easiest way to use the guide in game, especially if you don't really plan ahead. . Then there is the one that decreases opponentsnshields by a substantial amount. Ancient relics is very neat, it gives relics and a lot of archaeology sites, anomalies and events, as well as the minor artifact system. May 19, 2023; Add. Unlike anomalies – which can only. Description. 416K subscribers in the Stellaris community. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Of course, the component parts of the origins mechanic have been in the game for some time. The event in the last image happens within 30 days according to game files. This isn't limited to the APA either - the Ancient Suspension Field is similarly affected. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. We're also planning a follow-up 3. 60 / $15 and you'll get everything above plus: Stellaris: Synthetic Dawn Story Pack; Stellaris: Apocalypse; Stellaris: MegaCorp; Stellaris. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. The shields make sure my ships dont get chipped down with multiple fights and the extra hull really is worth it if you meet a equivalent-strength fleet. #8. If I'm running at least two high-level shield modules on the corvettes I might put on the shield capacitor, but it's generally not worth mounting on corvettes in terms of power cost : reward ratio. I always do them with 0% fail risk. 927 8. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. You need the tech to terraform to unlock the perk and then you need another tech to terraform worlds with pops on them. 25. paradoxwikis. new background story 10. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. ) Leviathans 3. With this DLC Steam PC key, you'll excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Ah, just checked, I never knew about that, yes it's working. 8 daily shield regen, and +15% shield hardening. Some genres and platforms don't mix well. Last week I also promised I would. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Ancient Suspension Field as research option with +25% progress, and randomly one of: Quantum Energy States 1000 Minerals Xenobiology What are the effects of going over habitability of 100%? So of what we've seen so far in Stellaris, your homeworld gets a base habitability of 100%, and planets scale based on their "similarity" to your homeworld in terms of habitability (80%, 60%, etc. Obviously, like Titans, Juggernauts are limited in their customizability -they have a constant weapon slot combination of 2X, 6H, and 5M. 0: The Gold Edition. These creatures are considered the galaxy's apex predators, able to wipe out all but the largest and most powerful fleets an Empire can muster. ( gives dark matter drawing, and the two others to start the process) Each one basicly requires you to have the ability to farm dark matter and dark energy. So i get easy a more then 20 Pop-Growth on a Planet. Yeah, its nuts. Report. MissedHurry Nov 15, 2019 @ 8:29pm. Also has built-in compatibility with Planetary Diversity. 4. I have some issues with that answer. ago. Image 7: 2nd option fires a unique event. The setting uses natural hyperlanes and artificial gateways like in Stellaris, but if you want to dismantle a gateway you have to do it carefully and precisely. Complete the ancient robot world site. So, with that ascension perk, they have 200 shielding, less than level 5 shields that have 220, but they do have more regen (1. 85: 22 10: 90: 315: 4. Oct 24, 2022; Add bookmark #2 Is the planet overpopulated? Toggle. This theme holds true in Stellaris ' latest DLC, Ancient Relics. Side bonus of 80% shield hardening and 400 extra armor and shields. So you could experiment within that month to see if you are doing enough damage to it to see if its worth it. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. 1 Machine species trait picks +2 Robot modification points −50% Modify Species special project cost Useless. I love ancient Relics, and I could have skipped Distant Stars cus L-Gates are annoying to me and I actually turn them off most times, but some people love that wrench in the system mad dash mid game. Megastructures in Stellaris have often been vanity projects. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. If the Ancient suspension field did not eat 12 minor artifacts and require an AP to be on par with hyper shields, maybe shields would be viable, but currently it is a big gamble. Against the endgame crisis, having a durable punching bag will be very useful. • 8 mo. Stellaris: Ultimate Bundle bundle on Steam. Last few times i got an anomaly to spawn dark matter in a moon and give the ability. I have done it several times. Theres 5 different ways of getting the tech. Stellaris is a popular grand strategy, 4X video game that allows players to explore a vast and dangerous galaxy, colonize new planets, interact with alien civilizations, and engage in interstellar diplomacy or war. you build hyper relay in next solar system. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. The game autosaves every month, you can ctr,alt,del > end task to shut down stellaris, and restart reload, it wont save. 3 patch. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Ancient Suspension Field as research option with +25% progress, and randomly one of: Quantum Energy States 1000 Minerals XenobiologySo of what we've seen so far in Stellaris, your homeworld gets a base habitability of 100%, and planets scale based on their "similarity" to your homeworld in terms of habitability (80%, 60%, etc. For the most part mega structures are not worth it. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. May 16, 2019. Guilliman is among the most prolific Stellaris modders, and his Guilli’s Technologies mod is a must-try if you like variety. 72 items. If a site is created this way, the chance to find the next one for this empire is reduced to 0. 3. Flybaby2601. Every time the probe builds new ships, deploys armies and claims systems, it loses a bit of firerate, damage, armour and hull. 0. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. That isn't worth the cost on a frigate, but keeping a Titan or jug alive is a big deal, plus you get pulse armor for free on every starbase in your empire. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them,. The way dig sites work is that you have a "phase period" which is something like 80-90 days (not sure if its different for different sites). They also provide 15% hardening (does this stack per suspension field you add, or is it 15% once only). E. • 8 mo. It also makes you rely a lot less on mining districts, so worlds that used to be shit (mostly food districts) are now worthwhile. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Discover hidden traces of an ancient gateway network unlocking a sealed. I believe it is fairly common. This page was last edited on 23 March 2022, at 17:34. 600 shield value for the battleship. vkobe May 30, 2022 @ 7:33am. So when late game has you research the tech for it, it’s actually just discovering a method of having the same tech be used for much heavier and massive objects like a. Personally im a huge fan of the increase 200 hp armour mixed with some shields till my energy level is around 0-5. 246 votes, 32 comments. Ramparts are the only source that you have actual control over. A majority of the ships in this mod are reworked or replaced versions of Paragon & Reiseafa's ship. PeerawatZ/ShiRoz Stellaris Mod Collections. The ending gives a nice reward, depending on the site, your choices in the events and luck. What Robots Need To Survive. Curators, smuggler, FE war, FE given, and develop yourself. Every time a phase finishes a dice with the numbers 1-10 is rolled. Dandy Oct 22, 2016 @ 1:55pm. I really don't like this, because it takes away a LOT of the FE's mystique. #2. The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. ago. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. the armor is chance on kill it's a rare tech that may or may not appear after killing the drake. Then i would only recommend to build 1-2 Labs, everything else needs to be put into Alloys. B) espionage will be underpowered (or get nerfed) so that it isn't worth it. I really love the concept of archaeotechnologies (ATs). While it’s not quite yet the size of the studio’s other grand strategy games like Europa. Originally posted by SkiRich: All aux slots can stack. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. Finally, no one is talking about how good pierce (and by extension hardening) actually is. They are worthwhile, especially in the early game, since they add much needed firepower to the Corvette fleets. In fact, this is what the entire DLC centers around. 1. Defense: Any 1-1 combo of armor and shields to maintain flexibility. 1 Answer. 5. Description. The 2k fleets can be easily bypassed by all non. Start with two Ancient Clone Vat buildings, of which you can build up to 5 total. Jump to latest Follow Reply. Like many of the other Guardians, the Infinity Machine should be beatable by any Fleet of at least 40k Power, however a smaller Fleet of well-designed ships will also be able to overcome it. Bulwark Retaliator trait provides +15% fire rate bonus and does not replace the trait that all admirals start with. Dandy Dec 13, 2018 @ 7:41am. If you want more, check out Secrets of the Shroud (SotS). THE NEW DLC AND UPDATE IS HERE!Get it now using my link to support the channel :D. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Defeating Shard will grant you the so-called Rubricator Relic. You can still assemble robots if you have a robot assembly plant and the vats give a 10% boost to organica species at the same time, but you cannot clone and assemble at the same. Distant Stars also features new surprises that may help or harm ambitious explorers. This causes their war exhaustion to rise. They chew through the defenders easily. I had this time 6+. 8 "Gemini. Settle on it and you get to choose to have a special modifier for the planet or fight to get it without the mod. For platforms and most larger ships, I do favor shield capacitors (unless, of course, the platform is intended for use in pulsar systems) once I get. This page was last edited on 5 June 2019, at 17:32. Since then it’s been quite fleshed out, with lots of free patches as well as paid DLCs enriching and broadening the gameplay experience. Synths are hands-down the best option of all three, even with the recent nerf to The Flesh is Weak. Description. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. However, the stats say otherwise, with only 2. Shield Capacitor: 10 1: 20 +10%. I love ancient Relics, and I could have skipped Distant Stars cus L-Gates are annoying to me and I actually turn them off most times, but some people love that wrench in the system mad dash mid game. Fallen empires seem to have a set strength, always the same. For more than a century, Bausch + Lomb has been at the forefront of optical innovation putting forth unique advancements based in quality and craftsmanship. You need Aliens, it seems like the Ancient-Clone-Bays clone also non Clone Army Pops when you have a normal Clone Vat on the Planet. Medium. Also four new megastructures and. The Rubricator grants you +20 Society research and +15% Archaeotech Weapon Damage as a passive effect and 500 Minor Artifacts as a Triumph (active) effect with a cooldown of 3600 days and an influence cost of 150. 7 (Ancient Suspension Field) and now especially with 3. , facing Arc Emitter battleships or the like. After you build the birch world and unlock the tech for void spheres, you get a planetary decision on the birch world called ‘An Infinite Expanse”. Science wont help you if you get steamrolled by 4k corvettes while you can barely afford half a fleet. Once you've researched a number of technologies in a tier, the next tier of technologies will open up for you. Rift Sealed Destroy the portals employed by the invaders from another time and space. Stellaris is definitely a game worth playing. Megacorp [stellaris. Combining the 750 and 450 makes for a total of 1. I'd say wait for the sale on that one. IMO it just needs a rebalance. SAID ANCIENT. Hello all, The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics. g. The story packs are good. Archaeological Site. I just slap another crew quarters on, or maybe one of the defensive modifier ones. Enhance your Stellaris experience with thirteen Expansions, Story and Species Packs on top of the Stellaris base game. Field Marshal. As far as how much of your resources they consume, it will depend partially on how advanced your Robots are. Second: In Stellaris automation is really just a feature to reduce micromanagement - let the game manage the production queue on some planets, for. 2. What Robots Need To Survive. You can use it to make some really interesting sectors and scenarios. On a nice advice, never fight FE ships from long range, they will out damage you. Planet modifiers. 3 patch. unlocking special options (terraforming, wormhole and gateway travel)my problem with making players able to out-of-event unshield planets is this: It makes it useless. On a cruiser, with the same number of slots, but now getting less from its ancient suspension fields slot-for-slot compared to the big girls: 30%. 8 vs 1. Whether it's the first thing you should build or not depends on the priorities of your empire. But honestly idk if it's worth 20 bucks. 6. Reply Independent_Pear_429 Hedonist • It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. Weapons correctly deal 33% more damage. 2%. As most of you probably know, the next upcoming DLC for Stellaris will be the Ancient Relics Story Pack. 416K subscribers in the Stellaris community. Archaeological Site. 15. Story packs are mid-sized expansions that flesh out Stellaris’s universe and this time First Contact is focusing on pre-FTL civilisations,. Stellaris: Console Edition turns your eyes to the stars in a science fiction strategy game that will be about more than just building empires in the skies. Those are long-range weapons with absolutely enormous damage, and the only thing stopping them from vaporizing a huge section of the enemy fleet on the first volley is shields. The DLC itself is worth the cost imo because it offers a completely new way to play the game, not just flavors or skins. I see that the archaeotech strike craft, pulse armor, nano cloud missiles, saturator artillery, ancient ruination glare, and suspension field works good during mid to late game (pre dark matter stuff) with the ascension perk. Agree +100 I'm okay with the idea but I've gotten it twice at the beginning of the game and it just feels like a cheat. With this DLC Steam PC key, you'll excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions. Robot Assemblies only requires one worker and they produce 2 base growth per month, so it takes very little time for the roboticist to have built a pop to replace his labor contribution, about 4 years. Stellaris; Pay more than the average (£6. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. Stellaris: MegaCorp is the latest full expansion for Paradox Development Studio’s iconic sci-fi grand strategy game, which has players ushering in an era of prosperity and profit on a galactic scale. So Ai could then try to create (semi-randomly chosen) synergetic fleets that focus on penetrating / Kinetic / energy mixed / explosive/ short or long ranged weapons. Supporting the game so that more free updates come out isn't a bad thing. It adds 19 archaeology stories written by the community members. If you’ve ever felt the call of traversing distant stars, now is the time to dive in with the Stellaris. First, machine empires don't generate any trade value at all. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Side bonus of 80% shield hardening and 400 extra armor and shields. Field Marshal. Many chapter rewards are a number of minor artifacts. Stellaris: Bug Reports. Stellaris - [3. A large dark matter shield component costs 1 dark matter, a large psionic shield costs 0. Are they there but hidden? Am I missing something?Built for Stellaris version 3. Stellaris suggestion: - Better Holy Worlds. . Bluntly Honest Reviews has given "Stellaris" a rating of 10/10, indicating that it is genre-defining and essentially unmissable. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Field Marshal. It has always been an issue, and the devs seem to prefer the dynamic where each Megastructure is not worth building. Compatible. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. One of my favorite games on which I dropped 2300 hours is pretty much 20 years old. Sales Charts Calculator Calendar Patches Discord Find games Close. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. 869 3. Well, without a relic world i only had 5 for month from the Archaeological sites i had in my territory. The story pack is accompanied by the free 2. This mod is not Iron Man compatible! If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod. No. The tooltip for Ancient Bulwark doesn't mention that they boost Defense Platform damage and durability, only the number of them you can build. Vanorah Dec 12, 2018 @ 11:40pm. The 3k minor artifact cap is pretty painful now. ; About Stellaris Wiki; Mobile view The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. Leviathans is cool. The Bulwark disintegrator field will also mean any unbidden fleet will be dropped down to 1 hull point over the course of 200 days (assuming they have unyielding). 12th May 2022. Cost, size, upkeep everything to do with ships is peniltized by 50%. Its most outstanding features are the amount of depth to the game like research, exploration, economic management, plus you get the satisfaction of grinding your enemies into dust and ruling the galaxy, which adds immensely to the experience. Yes. Stellaris Wiki. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). If you've spend money on cosmetics in games like Fortnite the value is around there kinda. For doing the peacefull Project, you get a 10% Physics research bonus if you are Xenophile or Pacifist, everyone else gets the Sonar edict, where when you enter a system with Crystals and this is active, you can spend 30 energy to instantly survey it. My take (I am prepared to be corrected) is that the the ancient suspension field is very worth it, if you can afford the components, and probably worth taking the. Stellaris is the ultimate sci-fi grand strategy game from Paradox Development Studio, which allows you to take your personalized empire on its first steps into a new galaxy and spread your empire – by diplomacy or by force. Leviathans is 100% worth the 10 dollars though. In general I will only do an anomaly if the fail risk is <30%. com] adds tons of events for exploration and the L-Gates, which could lead to a new midgame crisis. The abundant and guaranteed sites it gives you will give your worlds plenty of relic deposits. You can read an updated review for 2022 here. ) Distant Stars Worth Getting. Uncover the ruins of long-dead civilizations and piece together the story of their rise and eventual downfall in the Stellaris: Ancient Relics Story Pack. Menu. Stellaris: Federations also introduces these absolutely gigantic starship/fortresses called Juggernauts. The Ancient Refinery is pretty nice. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. Yes, robots are useful, especially because there's very few other ways to bolster your population without war. 566. I’d say that 1. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. The AI uprising is devastating, but it can be prevented in a number of ways. Once it’s done (takes 20 years) you get this. Also I think the best combination is to use armor + hull utility slots, and not using any shields. a new event chain for ancient empires 9. Most of the Guardians in Stellaris can be reliably defeated by any fleet of around 40k Power, while more specialized fleets will have an easier time with them. • 3 yr.